
DEFAULT uses whatever settings you have your system at in general.Ĭhange this to LINEAR if you want the texture values to be averaged over the adjacent pixels.Ĭhange this to make the dwarfort.exe process have a different priority. Changing this to ON can impact your FPS if your G_FPS is high. This sets the applications vertical synchronization behavior. Decreasing might increase speed, but if it's too low, the game will appear choppier. You should not set it higher than your monitor's refresh rate. Setting this higher than 50 will cause the game to run slower, not faster. Use this to set the maximum graphical frame refresh rate during play. A healthy, unencumbered dwarven peasant takes one step every 10 frames. A frame in this case is not graphical but related to the movement speed of a creature. Use this to set the maximum frame rate during play. Please note that any of these combinations might cause frame rates to drop significantly or cause unpleasant side effects like flickering.Ĭhange this to YES to keep the DF window on top of your other windows.Ĭhange this to YES if you want to see an FPS counter at the top left. The number after PARTIAL refers to how many frames it will redo a printed tile before skipping it, so you might try increasing it a bit if you have flickering when PARTIAL is set. Available modes are STANDARD, PARTIAL:, ACCUM_BUFFER and FRAME_BUFFER. These settings can have a significant impact on frame rate, especially for people that have slow frame rates on the title screen.
#Befit 30 day abs full
FULLGRID is used in full screen mode, whether graphics is on or not. The default windowed font has tiles that are 8x12 pixels, for instance, so for a 80x25 grid, you use a 640x300 window, and for a 125x50 grid, you'd use a 1000圆00 window. Make sure the window size or full screen resolution matches the grid/tile size if you don't want the display to be squashed or stretched. This is the dimensions in tiles of the display grid. As of September 2008, the Dwarf Fortress Wiki has graphical tilesets available at. The game comes with a few pictures to demonstrate. Currently this is limited to whatever creature graphics you have downloaded. This will use the "raw/graphics" folder for tile information. Tiles that are too large will always be compressed rather than running off the screen. If this is set to YES, the tiles will not be stretched, but rather the game view will be centralized, surrounded by black space. Changing to 800圆00 and the 800圆00 font might make you happier.

This is the size and font for windowed mode.


This lets you set the starting windowed/fullscreen setting. Here is what I believe to be the necessary portion of my init.txt file (If you need anything else, let me know):Ĭhange this to skip the wonderful intro movies. Here is a picture of the game in fullscreen mode: DF, full screen Why is it that when in fullscreen mode, the DF only takes up the top half of the screen? Can somebody please help me trouble shoot this?
